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When exploring an area with low amount of encounter/wandering monster rolls, roll wandering monster check as well as the dice that determines the encounter table entry at the same time. Simple things like "always say a prayer when crossing a river or a body of water."ġ0. Having customs that people in your world follow can make the world seem much more alive. Each caravan or circus should have a fortune reader, players love paying for tarot readings even if you have no real clue on how they should be done.ĩ. Having a list of names, one name for each letter of alphabet, that you cross entries off of an replace them as they get used is god given for not having to fumble with names every time the party meets a new npc.Ĩ.
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Personally I've come to like chess pieces as tokens in my online games since they are distinct enough without betraying any solid information on what they represent.ħ.
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Use as generic tokens as you can when you need to represent stuff on a tabletop to prevent all your great descriptions falling flat because the players are clearly seeing that you just placed down generic goblin miniatures #1 - #6 on the table. Let the players name these things and stick with those names yourself for extra fun.Ħ. Monsters, spells etc are much more mystifying and interesting when you don't immediately blurt out their names when speaking about them. This can make it much easier to adjucate for the action as well as help solidify why and what their character is doing to the player, potentially bringing up reasons it might not work as well.ĥ. When a player describes something they want their character to do, ask what are they aiming to achieve with that.
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This is free real estate to base future adventures on.Ĥ. Players will make content and draw out conclusions out of the smallest details, you just have to remember to mention them. Ask them what they have heard of about the surrounding region when they enter a new area, ask them what happens during their nightly watch, let them describe the day they spent shopping in town before or after the book keeping is done.ģ. Offload some of the narrative load to the players as well. Occasionally asking "what does it look like as you do so?" can add a lot of flavour to things regardless of situation or character class.Ģ. Now that I've soent my evening thinking about and writing these down, a lot of these feel to me like general new GM advice rather than some neat timesaver hacks or tricks, but here's some that I could think of based on my experiences with the hobby so far.ġ. This time we're doing cheap/simple GM tricks, a great bandwagon that already has loads of great tips and tricks loaded onto it by Phlox, Cosmic Orrery, Sundered Shillings and Eldritch Fields.īig thank you to Phlox for the great idea! I was planning on using this evening to continue working on a forest crawl adventure that I am looking to publish as a PoD product on DriveThruRPG at some point, but a recent bandwagon caught my eye.